Click HERE to see a turntable render of the helmet on my Vimeo channel.
Getting close to finished with this helmet. I'm in the optimization stage now where all that's really left to do is to boil it down so it meets the required polygon counts. I did all the UV mapping, but the texture is a standardized texture provided by SOE. I have to say this has been a really fun and rewarding project and I'm looking forward to doing more. I would encourage anybody with even a passing interest to get on board with SOE's player studio. It's a great way to work on your skills, get involved with players and you can even make money off your work.