Go to the iTunes App Store to see the latest game I worked on. Penguins! Escape is a mobile version of a PC game that we gave a serious facelift to. A big Thanks goes to Ronnie for braving the poorly organized original 3D files to update our little penguin animations and re-render them at a size that is more compatible for retina display. Jeff Remmer also helped out with some new background paintings.
Thursday, May 23, 2013
Monday, May 20, 2013
My experience was nothing.
Sunday, May 19, 2013
I'll work on it some more tonight. Try to have something kind of finished tomorrow to add to this slot.
The monster is going to be a four eyed Frankenstein. I accidentally arrived at that from some cut and paste adjustments. I always liked drawing stitches in Frankenstein's head.
Gotta do the monster now.
I'm going to ink the rough above separately in Manga Studio.
Using that rough original.
The pencils are based on looking, transcribing, and as usual, I lost something.
Played with Levels.
The one on Ebay will have no level adjustment
Saturday, May 18, 2013
Thursday, May 16, 2013
It may have been Tom Moon posting a lot of the Hal Foster Tarzan strips.
I must have picked out at least three things that I know Frazetta directly cribbed.
In fact, it wouldn't surprize me if part of his process wasn't getting into his Foster Morgue as he started to work up ideas.
And you guys know I worship Frazetta.
Going to add a tone layer and a "blacks" layer.
Need to touch up some cats. Stew on it a bit.
Get rid of some tangents.
Wednesday, May 15, 2013
I got a brief demonstration of this at this year's GDC. Pretty cool tech and seems to make a game with true Studio Ghibli-style art a real possibility. You might have to click a few links on the page to find something in English.
Edit: Adding this clip I found last year of Qumarion, a bipedal maquette that can be posed and hooks up to your computer via USB
Sort of a more mainstream update to Tippett Studio's Digitial Input Device. I definitely think this is cool, but not sure you could use it to animate. Would be great to block in key poses, though.
Then there's this...