Friday, March 15, 2013

Watch out....

Playing around with a special eye shader in Messiah Studio. Ridiculously easy to set up and a lot of fun to play with.


Edit: Here's another test with some tweaks to the iris color, pupil shape, etc. There's a lot of power here and it's pretty easy to get some wild combos.



5 comments:

MrGoodson2 said...

The left eye the moon crater effect is probably not desirable. I assume the eye color and pupil are in a recess and you've made something like a lens over them. The lens just part of the sphere. I'd say forget the lens and bring your eye color out to the out most shape of the sphere.

The eyes look alive with the shader

Surly Bird said...

Yeah, that's a bothersome thing and think can be resolved with better lighting (I used the default light settings, which I should have tweaked). The shader allows for all kinds of customization to the eye - iris color, size, pupil dilation...etc. Of course, this shader is designed to give you super-stylized CG character eyes. I don't know how real you can get with sclera, veins, etc.

It's a silly-easy setup: Just drop the shader on some spheres, pick a target and animate the target. The eyes will follow. I probably spent about 10 minutes on this thing total.

Messiah has some really nice tools for easy character set-up and this is one of them.

MrGoodson2 said...

wiki-eye

So it is modeling the eye color parts? Very cool.

Shows you what I know about eye anatomy.
What I'm calling the lens, I mean the cornea.

Like the diagram shows, probably an optional part of a cg eye.

But certainly not a part that completes the eye as a sphere.

Pushing the other eye color parts into a crater.

Surly Bird said...

Made a few tweaks. Just playing around. Very powerful stuff, but easy to use and learn.

MrGoodson2 said...

The second test looks better. Probably lit in certain ways, the eye color might show as occurring in a recess.