Here is a quick screenshot and turntable of a digital maquette of Surly Bird, the star of an animated short I am going to make.
The maquette is a revived model I started in Maya back around 2001-2002 and updated in Modo. Then I refined it a bit in Zbrush. The final sculpt and proportional changes where done in 3DCoat. I'll retopo this maquette in 3DC and probably work on textures in Substance Designer. I'm going to rig and animate in Messiah: Studio. I'm working on a plot and storyboards right now. The story will involve his obsession with coffee and how it almost became his undoing. I did a teaser in the TAG Sampler using an alternate character design. I liked the original version of his beak and head.
Edited to add some pencil tests (one regular, one color) of Surly Bird done in ToonBoom Animate. Love that program.