NPR is a term applied to specialized rendering techniques that attempt to do something other than the typical shading/rendering of 3D models, Marty. Cel-shading probably is the most common technique used, but there are tons of effects that can be achieved. I've seen compelling engraving simulations, for example.
That's "Non-Photorealistic Rendering" as opposed to "National Public Radio". (I had to google it. I love google.) It is pretty impressive that a computer can be taught to make such a human-looking line.
6 comments:
Exciting image. The way I'll experiment with Blender is a bunch of billboard particles. Each billboard with different building groupings.
This is trying to get a line drawing product from the get go. Have to read it completely at some point.
Programmers dream finally come true - artists are no longer necessary! Been saying that ever since I've been in the business heh heh.
I see where you're coming from, Tom. I think it's one more tool in the kit, though, and since it's free, I'm all in. :)
Is this a computer rendering from a photo? Some kinda layout artist filter?
It does look cool...whoever (or whatever) did it.
NPR is a term applied to specialized rendering techniques that attempt to do something other than the typical shading/rendering of 3D models, Marty. Cel-shading probably is the most common technique used, but there are tons of effects that can be achieved. I've seen compelling engraving simulations, for example.
That's "Non-Photorealistic Rendering" as opposed to "National Public Radio". (I had to google it. I love google.) It is pretty impressive that a computer can be taught to make such a human-looking line.
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