Added an old minigun I built long ago. Going into pose territory by cutting the mesh up, action-figure style in Zbrush and moving the limbs and digits manually. Figured that made more sense than rigging the thing. I can still make sculptural adjustments this way. Really digging zbrush's Lightcap system for coming up with cool 3-point lighting tests.
6 comments:
Nice work, Ronnie! I like the hint of a face inside the helmet.
Looks like a good rig, too, or are you just manipulating the mesh in ZBrush?
Right now, it's a Zbrush chop-shop. I'll have to reconstitute the model once I settle on the pose. I split him up kind of like an action figure, which has worked pretty well for posing purposes.
That technique work great for making graphic novels with your characters.
Awesome work!
Thanks, Ellis. I agree about using this for making graphic novels. Lot of cool uses with zbrush... Keep finding all kinds of power buried inside.
Ronnie, you know I think these look great. But everytime I see them I have to restrain myself from making a crack about showing us what happens when his crotch-hatch gets popped. (It just looks intriguing! Mechanically speaking!)
I know! I'm terrible!
I know what you mean. It does look awkward. Some views it's less awkward than others. I tried moving it up to chest level and that doesn't work from a carrying/weight/firing standpoint. Might need to rethink whether he should carry a minigun. In real life these things require enormous magazines, are mounted and use car batteries or some kind of massive power supply to run. The fiction that anybody lugs one around in battle is just that.
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