Everything here has the same specular level. Wood and metal do not have the same amount of shine in real life, so they shouldn't in 3D. Make the metals more reflective and the wood less- in the parts that are rusty/beaten up on the metal, make that less shiny. Also try adding some bump maps to your textures.
Play around with your lighting setup, especially your shadows. It looks like you're using the daylight system or some variation of it (At least that's what it's called in MAX, the only program I am familiar with) but colored lights/various intensities of target spots might make your lighting more dramatic. Dramatic=more interesting!
Thanks Bre, whoever UR. I've already been bumping the specular levels and adding more detail + lighting adjustment well after this was posted. Just throwing a hook out there for comments when I first posted. Thanks for your CONSTRUCTIVE technical comments. I appreciated that.
11 comments:
I think I've got tetanus
A real nice job Krayonzilla.
Thanks
Yeah Jim. It looks really good. Just to let you know, it's more than I've ever done in 3D.
A lot of level work will be saharing of assets. You might just be doing the tress and everyboduy is populating the scene with your trees.
It looks like I was drunk when I did the previous bit of typing
That is amazing. I like all the grungy details and general squalor.
I'm going to post another comment to sucker you in to checking for attentive critiques of your work
You jackass.
U Jackass...twice.
Constructive feedback?
Everything here has the same specular level. Wood and metal do not have the same amount of shine in real life, so they shouldn't in 3D. Make the metals more reflective and the wood less- in the parts that are rusty/beaten up on the metal, make that less shiny. Also try adding some bump maps to your textures.
Play around with your lighting setup, especially your shadows. It looks like you're using the daylight system or some variation of it (At least that's what it's called in MAX, the only program I am familiar with) but colored lights/various intensities of target spots might make your lighting more dramatic. Dramatic=more interesting!
Hope that helps. :)
Thanks Bre, whoever UR. I've already been bumping the specular levels and adding more detail + lighting adjustment well after this was posted. Just throwing a hook out there for comments when I first posted. Thanks for your CONSTRUCTIVE technical comments. I appreciated that.
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